![]() However, that doesn’t mean that Pac-Man is an easy game: It is, in fact, fiendishly difficult in a way that only classic arcade games designed to gobble up quarters can be. Unusually, the game doesn’t require players to press any buttons at all (except to start a one-player or two-player game), and the control system instead uses a single joystick. The appeal of “Pac-Man” lies, perhaps, in its simplicity. Paola Antonelli, senior curator of architecture and design at the Museum of Modern Art (MoMA) plays "Pac-Man" at an exhibition preview in 2013. “And all of a sudden, we found a mascot – the first character in video games that existed not just in the artwork, but in the game itself. “Here comes this game that’s brightly colored and centered around a character that really doesn’t have a gender,” he said. It was also one of the very first games in the “maze” genre.īut most importantly, it had a defined main character, which was unheard of at the time according to Chris Melissinos, a video game historian and curator of the Smithsonian American Art Museum’s 2012 exhibition “The Art of Video Games.” It featured the first “power-up” – the big pill that made ghosts vulnerable – and the first cut scenes, the small animated sequences between one level and the next. “Pac-Man” pioneered a number of innovations in gameplay and game design. Although the titular character did somewhat resemble a hockey puck, the game’s American distributor, Midway, feared that kids would scrape off the marquee, changing the “P” to an “F.” After its name was changed, the game became an instant hit, with nearly 300,000 units sold worldwide from 1981 to 1987. When the game was imported into the US, however, the name “PuckMan” was deemed inappropriate. Game designer named Toru Iwatani created "Pac-Man" in 1980.
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